![]() Each 100% ED increases damage displayed by 1. Note: The %ED actually does *sort of* display. Enhanced Damage which is off-weapon (thanks to Grimble for bringing this to my attention thanks to Mikeandroe for helping test) (new for 1.10) The following things work with Smite but do *not* display on the Character screen: Crushing Blow (including CB on the weapon e.g. See Tommi's page for details: (Verified by Technomage-C01) (Thanks to Technomage-C01 and Saken) 75% ED along with a similar bonus for STR). NOTE: Bonus damage is *not* based on the weapon type (e.g. Bonus damage from STR (each point of STR adds 1% ED) (new for 1.10) The following things work with Smite Onscreen: (This information is from Ewya and I have personally confirmed it) So I would like to start by discussing a bit of background game mechanics that regulate the damage of the smite skill:
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